Learn OpenGL ES: For Mobile Game and Graphics Development
Autor Prateek Mehtaen Limba Engleză Paperback – 4 sep 2013
You'll learn everything you need to know about:
- Creating simple, efficient game UIs
- Designing the basic building blocks of an exciting, interactive 3D game
- Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation
- Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more
- Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes
- Doing all this efficiently on mobile devices with limited resources and processing
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Specificații
ISBN-13: 9781430250531
ISBN-10: 1430250534
Pagini: 200
Ilustrații: XII, 220 p. 152 illus.
Dimensiuni: 178 x 254 x 20 mm
Greutate: 0.39 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1430250534
Pagini: 200
Ilustrații: XII, 220 p. 152 illus.
Dimensiuni: 178 x 254 x 20 mm
Greutate: 0.39 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Public țintă
Popular/generalCuprins
1. Why OpenGL ES?
2. UI for games: Keep it simple
3. First Steps: Mobile Game App Development
4. 3D Modeling
5. Functions, Shading, Light Source and Objects
6. Carrying Further: Collision Detection
Caracteristici
One of the first OpenGL ES version 3 books for game app developers doing mobile.
Covers Android code and may be useful to iOS game developers too.
OpenGL ES 3 is a new significant tech update to OpenGL ES graphics API engine that fuels game apps in both iOS and Android.
Covers Android code and may be useful to iOS game developers too.
OpenGL ES 3 is a new significant tech update to OpenGL ES graphics API engine that fuels game apps in both iOS and Android.