Cantitate/Preț
Produs

Learn OpenGL ES: For Mobile Game and Graphics Development

Autor Prateek Mehta
en Limba Engleză Paperback – 4 sep 2013
Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES.  After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques. This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps.
You'll learn everything you need to know about:
  • Creating simple, efficient game UIs
  • Designing the basic building blocks of an exciting, interactive 3D game
  • Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation
  • Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more
  • Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes
  • Doing all this efficiently on mobile devices with limited resources and processing
Citește tot Restrânge

Preț: 19150 lei

Preț vechi: 23937 lei
-20%

Puncte Express: 287

Preț estimativ în valută:
3669 3974$ 3146£

Carte tipărită la comandă

Livrare economică 06-13 mai

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9781430250531
ISBN-10: 1430250534
Pagini: 200
Ilustrații: XII, 220 p. 152 illus.
Dimensiuni: 178 x 254 x 20 mm
Greutate: 0.39 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States

Public țintă

Popular/general

Cuprins

1. Why OpenGL ES?

2. UI for games: Keep it simple

3. First Steps: Mobile Game App Development

4. 3D Modeling

5. Functions, Shading, Light Source and Objects

6. Carrying Further: Collision Detection


Caracteristici

One of the first OpenGL ES version 3 books for game app developers doing mobile.
Covers Android code and may be useful to iOS game developers too.
OpenGL ES 3 is a new significant tech update to OpenGL ES graphics API engine that fuels game apps in both iOS and Android.