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Java All–in–One For Dummies, 6th Edition

Autor D. Lowe
en Paperback – 26 oct 2020

Java—from first steps to first apps

Knowing Java is a must-have programming skill for any programmer. It’s used in a wide array of programming projects—from enterprise apps and mobile apps to big data, scientific, and financial uses. The language regularly ranks #1 in surveys of the most popular language based on number of developers, lines of code written, and real-world usage. It’s also the language of choice in AP Computer Science classes taught in the U.S. 

This guide provides an easy-to-follow path from understanding the basics of writing Java code to applying those skills to real projects. Split into eight minibooks covering core aspects of Java, the book introduces the basics of the Java language and object-oriented programming before setting you on the path to building web apps and databases.

• Get up to speed on Java basics

• Explore object-oriented programming

• Learn about strings, arrays, and collections

• Find out about files and databases

Step-by-step instructions are provided to ensure that you don't get lost at any point along the way.

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Specificații

ISBN-13: 9781119680451
ISBN-10: 111968045X
Pagini: 912
Dimensiuni: 191 x 237 x 44 mm
Greutate: 1.17 kg
Ediția:6th Edition
Editura: Wiley
Locul publicării:Hoboken, United States

Notă biografică

Doug Lowe began writing computer books before Java was invented. He's covered dinosaurs such as COBOL, FORTRAN, and IBM mainframe computers, as well as web programming, Microsoft PowerPoint, and networking. Doug has written more than 30 For Dummies computer guides.

Cuprins

Introduction 1 Book 1: Java Basics 5 Chapter 1: Welcome to Java 7 Chapter 2: Installing and Using Java Tools 19 Chapter 3: Working with TextPad 33 Book 2: Programming Basics 41 Chapter 1: Java Programming Basics 43 Chapter 2: Working with Variables and Data Types 63 Chapter 3: Working with Numbers and Expressions 99 Chapter 4: Making Choices 129 Chapter 5: Going Around in Circles (Or, Using Loops) 151 Chapter 6: Pulling a Switcheroo 179 Chapter 7: Adding Some Methods to Your Madness 197 Chapter 8: Handling Exceptions 217 Book 3: Object-Oriented Programming 239 Chapter 1: Understanding Object-Oriented Programming 241 Chapter 2: Making Your Own Classes 255 Chapter 3: Working with Statics 275 Chapter 4: Using Subclasses and Inheritance 285 Chapter 5: Using Abstract Classes and Interfaces 307 Chapter 6: Using the Object and Class Classes 323 Chapter 7: Using Inner Classes, Anonymous Classes, and Lambda Expressions 349 Chapter 8: Working with Packages and the Java Module System 361 Book 4: Strings, Arrays, and Collections 381 Chapter 1: Working with Strings 383 Chapter 2: Using Arrays 401 Chapter 3: Using the ArrayList Class 431 Chapter 4: Using the LinkedList Class 445 Chapter 5: Creating Generic Collection Classes 457 Chapter 6: Using Bulk Data Operations with Collections 471 Book 5: Programming Techniques 481 Chapter 1: Programming Threads 483 Chapter 2: Using Regular Expressions 511 Chapter 3: Using Recursion 529 Chapter 4: Working with Dates and Times 545 Chapter 5: IoT Programming with Raspberry Pi 567 Book 6: JavaFX 613 Chapter 1: Hello, JavaFX! 615 Chapter 2: Handling Events 637 Chapter 3: Setting the Stage and Scene Layout 655 Chapter 4: Using Layout Panes to Arrange Your Scenes 677 Chapter 5: Getting Input from the User 709 Chapter 6: Choosing from a List 725 Book 7: Web Programming 751 Chapter 1: Creating Servlets 753 Chapter 2: Using JavaServer Pages 775 Chapter 3: Using JavaBeans 797 Chapter 4: Using HttpClient 815 Index 835