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Game Programming Gems 2: GAME PROGRAMMING GEMS SERIES

Editat de Mark Deloura
en Limba Engleză Mixed media product – aug 2001
Blazing through the excitement generated by the first volume, Game Programming Gems II is here with an entirely new set of innovative ideas, techniques, and algorithms. Game developers of all levels will find insightful tips and tools from this unique collection.Written by game programming experts, each contribution provides a hands-on solution to a programming problem, or a creative method for reducing programming time and redundancy. Edited by Mark DeLoura, Editor-In-Chief of Game Developer magazine and a group of top-notch area editors, this collection covers the major topics needed to develop a state-of-the-art game engine and provides all new coverage of audio issues. From animation and artificial intelligence to Z-buffering, lighting calculations, weather effects, curved surfaces, audio tools, multiplayer Internet gaming, music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. All of the source code for each algorithm is included and can be used by advanced programmers immediately.For aspiring game programmers, the text for each algorithm explains the algorithm in detail, gives suggestions for beneficial modifications and optimizations, and includes references to related mate
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Specificații

ISBN-13: 9781584500544
ISBN-10: 1584500549
Pagini: 575
Dimensiuni: 192 x 243 x 38 mm
Greutate: 1.23 kg
Ediția:HAR/CDR
Editura: Charles River Media
Colecția Charles River Media
Seriile GAME PROGRAMMING GEMS SERIES, Game Programming Gems (W/CD)

Locul publicării:United States