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Game Engine Architecture, Third Edition

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en Limba Engleză Hardback – 16 Aug 2018
InthisnewandimprovedthirdeditionofthehighlypopularGameEngineArchitecture,JasonGregorydrawsonhisnearlytwodecadesofexperienceatMidway,ElectronicArtsandNaughtyDogtopresentboththetheoryandpracticeofgameenginesoftwaredevelopment.Inthisbook,thebroadrangeoftechnologiesandtechniquesusedbyAAAgamestudiosareeachexplainedindetail,andtheirroleswithinarealindustrial-strengthgameengineareillustrated.
NewtotheThirdEdition
Thisthirdeditionoffersthesamecomprehensivecoverageofgameenginearchitectureprovidedbypreviouseditions,alongwithupdatedcoverageof:
  • computerandCPUhardwareandmemorycaches,
  • compileroptimizations,
  • C++languagestandardization,
  • theIEEE-754floating-pointrepresentation,
  • 2Duserinterfaces,
  • plusanentirelynewchapteronhardwareparallelismandconcurrentprogramming.
Thisbookisintendedtoserveasanintroductorytext,butitalsoofferstheexperiencedgameprogrammerausefulperspectiveonaspectsofgamedevelopmenttechnologywithwhichtheymaynothavedeepexperience.Asalways,copiousreferencesandcitationsareprovidedinthisedition,makingitanexcellentjumpingoffpointforthosewhowishtodigdeeperintoanyparticularaspectofthegamedevelopmentprocess.
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Specificații

ISBN-13: 9781138035454
ISBN-10: 1138035459
Pagini: 900
Ilustrații: coloured and black & white figures, 26 coloured plates
Dimensiuni: 195 x 241 x 63 mm
Greutate: 2.7 kg
Ediția: 3rd edition. Revised
Editura: Taylor & Francis Ltd.